Search
 


HR Manager Crytek is unlike any company you have ever heard of before. So is our HR Department. We are poised ...   [more]

Senior Designer x 3 The Codemasters Racing Studio has an outstanding track record, with published titles including ...   [more]

Localisation Testers-German/Italian/Russian/Japanese A localisation tester is expected to play through various genres...   [more]

Release Manager REALTIME WORLDS, creators of the no.1 hit game CRACKDOWN, are looking for a Release ...   [more]

Information Systems Developer We are looking for an experienced and talented developer to join our information sy. ...   [more]

Dutch, French, German+Spanish Language Testers We are currently looking to recruit Dutch, French, German, Spa...   [more]

Senior Animator Blitz Games Studios is seeking a highly motivated and talented Lead Animator to work on our next high...  [more]

Game Content Manager - you will provide follow-up for the content of a portfolio of games developed by the company ..   [more]

Games Designer - This is an exciting opportunity for a candidate with ambition and initiative to join a fast paced, rapidly ...   [more]

Senior Project Manager x 2 - Europes fastest growing Games Studio, Monumental Games, is looking to find 2 talented ...   [more]

3D Artists - Eurocom was founded in 1988 and has evolved into a world leading developer of cutting-edge console games ...   [more]

 

Home | Code | Art | Design | Schedule | Test | Senior | Market | Misc | Client

  

Senior Designer

Award winning studio, developers of the amazing Heavenly Sword - Ninja Theory, are looking for a very experienced, high level Senior Designer.

Role purpose and primary objective:

Take responsibility for areas of level design and specific game mechanics, taking an active part in the design creation process and ensuring the overall vision of the studio is maintained.

Support the Lead Designer in ensuring the overall design requirements are met – to quality, schedule and vision – using knowledge of game design development, software/hardware and potential risks. Support and mentor more junior members of the team to ensure team goals are met.

Primary Accountabilities/Key result areas
Take an active and vocal part in creative/planning discussions alongside the Lead Designer, Principal Designer and Creative Director. Ensure contributions are creative, useful, constructive and appropriate. Demonstrate commercial awareness in thoughts and suggestions and encourage more junior members of the team in their input.
Responsibility for whole areas of level design (as designated by Lead - for example individual chapters) – taking initial agreed creative vision and documenting using established format of 3D visualisation of level with detailed annotation of image stills. Liaise with artists to ensure understanding of documentation and that output remains as close as possible to initial directive.
Take responsibility for reaction to playtest data – internal self and peer reviews as well as more formal external analysis. For the latter take data from test laboratories and usability studies to suggest and implement effective changes that retain the original creative directive as well as meet quality and commercial requirements.
Demonstrate a mature understanding and awareness of schedules – both within the design team and the studio as a whole. Liaise effectively with Production ensuring a workable balance between creative demands and commercial/business requirements. Show flexibility and adaptability in relation to publisher/production/business requirements whilst remaining a positive champion of the design vision.
Work effectively with other disciplines as required using experience and knowledge to better interactions and to ensure an appreciation of others conflicts. For example: demonstrate established knowledge of pacing, flow and spatial constraints to ensure art requirements are carried out smoothly and effectively; use technical knowledge (software restraints, scripting etc) to liaise efficiently with programmers.
Responsibility for whole areas of game mechanics (as designated by Lead e.g. movement) – taking initial agreed creative vision and documenting in agreed Company format – explaining and describing specifications for outcome in game using technical knowledge to shape explanations. Liaise with programmers to ensure expected outcome – tweak values, implement playtest reactions and balance using knowledge and experience to understand and recognise the appropriate outcome when generated.
Act as a mentor to more junior members, offering constructive advice where appropriate, assisting in prioritising and supporting development of relationships within the studio. Ensure own particular areas of expertise or experience are shared within the team whether through one-to-ones or team training. Remain up-to-date with current techniques and tools used in design and help ensure that an ethos of continual learning is encouraged throughout the design team.






Knowledge and Skills required


Essential
A Level standard skills in English and Maths (demonstrates numerate knowledge and literacy appropriate to tasks)
Demonstrates strong world editor experience for example Unreal or hammer typically gained from 2-3 years experience in these
Knowledge of the game design development process gained from working on multiple shipped titles, ideally of a recognised AAA standard.
Demonstrable understanding of the game development business model
Experience or interest in working with action adventure games
Strong communication skills both written and verbal
Good English speaking skills
Good spatial knowledge
Proven ability to work as an active and positive team member
Solid understanding of practical mathematics
Strong problem solving skills

Desirable
Degree in Computer Science/English/Engineering/Architecture/Design
Scripting experience
Maya/Max/XSI experience
Experience of Visio
Experience of sketch-up

Type:Permanent
Location:Cambridge
Salary:DOE but top level for the right person
Company:Ninja Theory
Contact:Adrian Brown
Posted:27/01/2010 16:53:00
Reference:GR/SD9495

  Senior Designer

Full Name *
Email Address *
Contact Telephone number
Message / Enquiry
CV Upload  500k max

 

*=Required information

 

About Us | Terms & Conditions | Contact Us | ©2006 Gamesrecruit Limited