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Senior Games Designer

We are Guerrilla Games, developers of the Killzone series of games. Based out of the vibrant yet relaxed city of Amsterdam our studio is made up of the finest people the industry has to offer from around the World.
We are about to kick off a new as yet unannounced FPS project. as a result we are looking for a number of people to help us achieve another AAA Hit Game.
One such person is a Senior Environment Artist. The following is a brief idea of our requirements:


- Designing & directing the implementation of game systems and content in order to deliver a product that meets its creative and qualitative goals
- Develop a greater knowledge and understanding of advanced techniques within their area of expertise

- Effective delivery of high-level design work assigned to them by the project’s Lead Designer.
- Demonstrate an extensive working knowledge of game design theory
- Proven ability to deliver work to a good level of quality in good time
- Makes a significant contribution to a complex area of the project

Prerequisites (Requirements) (Standards)

Essential
- Have an extensive working knowledge of any applicable applications
- Proven ability to produce work to a good standard and to successfully design systems based on a brief
Desired
- Worked on at least two finished titles (or equivalent experience in the games industry or related field)

Responsibilities

Technical skills & knowledge
- Continue to further their knowledge and ability through working with the development team

Quality and commitment to results
- Ensure that designs are workable, consistent, coherent, well balanced and deliver on the creative vision and qualitative standards of the product
- Collaborate as necessary with individual Area Leads to design, validate and amend high-level design concepts, features and assets efficiently and to quality

Initiative, judgement and decision making
- Ensure that work is always clearly defined and seek our clarification when it is not, prior to commencing work

Communication and Teamwork
- Inspire and mentor the Design team as required
- Support the Lead Designer as required of them
- Direct management of a small group of people, and the delivery and quality of their work.



Specifics for Senior Game Designer at Guerrilla

We’re looking for a Senior Game Designer to work on our upcoming project. Working alongside the lead designer, the ideal candidate will play a pivotal role in formulating the game design and maintain the game vision. The successful applicant will work closely with the Lead Designer, monitoring and managing design output and will be responsible to the Lead Designer for the quality of the Design Team’s output.

Previous console game development experience is essential to this role. You are experienced with all stages of game development and will, preferably, have seen a project through from concept to gold-master. Ideally you will already have some experience in the role of lead or senior game designer, alternatively you are an experienced game designer looking to make the next step up in your career.

Successful candidates will be multi-disciplinary; having prior experience in a programmer or artist role is desirable, but not essential. You should be articulate, have strong conceptual skills and the ability to communicate your ideas clearly. Creative writing skills are a plus.

You should enjoy working as part of a team. You’re flexible with your own ideas and supportive of other’s suggestions. You should be verbally articulate, have strong conceptual skills and the ability to communicate your ideas clearly in writing. You are analytical, have good sense of fun game-play and are experienced in tuning and balancing. You thrive on problem solving and have a strong understanding of UI principles, usability and playability.

You should have past experience in level design and have an understanding of level editors or 3D packages; current knowledge of software is desirable but not essential. You should preferably be experienced with scripting languages and have experience in game testing.
Successful portfolios should include:
- Examples of strong game design, e.g. Game Design Documentation, Level Walkthroughs, Mechanics designs, creative writing, Gameplay Scripts etc.
- Video footage of previously designed games, preferably highlighting the game-play and mechanics you designed
- Anything else that showcases your skills

Type:Permanent
Location:Amsterdam
Salary:DOE + Relocation
Company:Guerrilla Games
Contact:Adrian Brown
Posted:30/04/2010 10:31:00
Reference:GR/SGD049

  Senior Games Designer

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