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Senior Graphics Engineer |  |
We are looking for an experienced engineer to lead the design and development of a rendering engine, on a major future project.
Our candidate will have a thorough understanding of the runtime requirements of a contemporary AAA rendering engine, with a good working knowledge of the following areas:-
Scene graph and render order management; partitioning and culling techniques; lighting and shadowing techniques; animation and skinning systems; effects management (full-screen, particle and shader driven)
They will have an appreciation of the offline pipelines required to realise their work: from point-of-authoring tools, through to target-platform data generation.
Comfortable with working at the lowest level of target hardware, our candidate will bring a consideration of performance and memory impacts into their design decisions.
As a lead, we are looking for somebody who is both passionate about game graphics technologies, and able to communicate that enthusiasm to others.
This is an excellent opportunity to play a big part in defining the studio’s future technologies.
Requirements
- Excellent C++ and CG / HLSL skills.
- Experience on PS3 / 360 (with at least one published title)
- Excellent understanding of maths / geometry.
- Very good debugging skills.
- Experience with runtime performance analysis and optimisation techniques:- from algorithmic and data construct levels, through to CPU, GPU and shader instruction sets.
- Deep familiarity with CPU architectures, cache behaviour and programming for SIMD.
- Familiarity with current techniques in graphics, reading and understanding research papers.
- Experience with multithreaded and distributed programming.
- Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.
- Excellent written and verbal communication skills are a must.
- Bachelor’s degree in Computer Science or a related field or equivalent professional experience.
- A passion for games and graphics in general.
- At least 5 years of experience in the industry.
- A desire to make a difference to the industry, and a passion for working with others in effort to do so.
Additionally, the following attributes would be beneficial:
- C# skills
- Familiarity with using compiler intrinsics and assembler
- Familiarity with lock-free programming methods
- Skill at debugging assembler
- Working knowledge of Perforce / Hansoft
- Prior usage of SPURS / job management systems
- A working knowledge of OpenGL and/or DirectX APIs.
- A familiarity with the PlayStation® 3 and PlayStation® Portable development environment and tool suite.
- Master’s degree or Ph.D. in Computer Science or a related field.
- Applications backed with personal work that can be presented at interview, would be looked upon favourably.
| Type: | Permanent | | Location: | Cambridge | | Salary: | Excellent | | Company: | Sony Computer Entertainment | | Contact: | Adrian Brown | | Posted: | 20/05/2010 15:07:00 | | Reference: | GR/GR/SGE03 |
Senior Graphics Engineer |  |
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