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Senior Graphics Engineer

We are looking for an experienced engineer to lead the design and development of a rendering engine, on a major future project.

Our candidate will have a thorough understanding of the runtime requirements of a contemporary AAA rendering engine, with a good working knowledge of the following areas:-

Scene graph and render order management; partitioning and culling techniques; lighting and shadowing techniques; animation and skinning systems; effects management (full-screen, particle and shader driven)

They will have an appreciation of the offline pipelines required to realise their work: from point-of-authoring tools, through to target-platform data generation.

Comfortable with working at the lowest level of target hardware, our candidate will bring a consideration of performance and memory impacts into their design decisions.

As a lead, we are looking for somebody who is both passionate about game graphics technologies, and able to communicate that enthusiasm to others.

This is an excellent opportunity to play a big part in defining the studio’s future technologies.

Requirements

- Excellent C++ and CG / HLSL skills.

- Experience on PS3 / 360 (with at least one published title)

- Excellent understanding of maths / geometry.

- Very good debugging skills.

- Experience with runtime performance analysis and optimisation techniques:- from algorithmic and data construct levels, through to CPU, GPU and shader instruction sets.

- Deep familiarity with CPU architectures, cache behaviour and programming for SIMD.

- Familiarity with current techniques in graphics, reading and understanding research papers.

- Experience with multithreaded and distributed programming.

- Excellent general software design skills, knowledge of algorithms and data structures, software architectures and development methods.

- Excellent written and verbal communication skills are a must.

- Bachelor’s degree in Computer Science or a related field or equivalent professional experience.

- A passion for games and graphics in general.

- At least 5 years of experience in the industry.

- A desire to make a difference to the industry, and a passion for working with others in effort to do so.



Additionally, the following attributes would be beneficial:

- C# skills

- Familiarity with using compiler intrinsics and assembler

- Familiarity with lock-free programming methods

- Skill at debugging assembler

- Working knowledge of Perforce / Hansoft

- Prior usage of SPURS / job management systems

- A working knowledge of OpenGL and/or DirectX APIs.

- A familiarity with the PlayStation® 3 and PlayStation® Portable development environment and tool suite.
- Master’s degree or Ph.D. in Computer Science or a related field.

- Applications backed with personal work that can be presented at interview, would be looked upon favourably.



Type:Permanent
Location:Cambridge
Salary:Excellent
Company:Sony Computer Entertainment
Contact:Adrian Brown
Posted:20/05/2010 15:07:00
Reference:GR/GR/SGE03

  Senior Graphics Engineer

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